Final APC Texture Maps
I fought with these textures over and over again to get what I wanted . I had add baked occlusion to get extra detail for dirt maps and below are the final map textures they may feel plain but I believe in our scene and the form of the object will cover for that as it should.


Posted on 05 May 2008 by paul
Matchmove Destruction Begins
This past weekend Brendan and I met to set up a match move scenes in order to be geometry destruction, and ivy growth. The following links below show playblasts of the scenes we created, these are only initial test much improvement will be done for the final version. Alot of the issues we will have to deal with were seen here.

VideoA
VideoB

Posted on 05 May 2008 by paul
Finished Modeling Cougar APC
One of my primary responsibilities, was to model the APC vehicle, according to the reference I recieved, as well as the information and photos I found on the internet. It took me a while to add all the little details but now that they are all there where needed, it really looks like the reference. Below are two images in slightly different lighting of the finished model.




Posted on 22 Apr 2008 by paul
Experimenting with Blastcode
Due to my responsibilities to this project, as a group we decided to use blastcode to build assets. I used this plug-in to develop tests that may latter be used to create destruction and rubble for our concept. Below are some of the early test I made with this plug-in that I before this quarter started.











Posted on 22 Apr 2008 by paul

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