Synopsis
The idea is to tell a narrative by using only camera moves. No animation no FX animation. To show-case our skills as VFX artists. 2012 will be comprised of 3 shots 15-30 seconds long and will run anywhere from a minute to a minute and a half. The goal is to convey serious emotion by framing American soldiers, helping the remaining city populace escape a city under siege.
Time Period
-present to near future / the year 2012
-morning to ealry afternoon
Setting
-Downtown savannah / Street area by Lincoln and Broghten Street / location stills
Asset List
Abrams Tank
Two Troop Transport Vehicles
Soldiers
Weapons
Civilian Cars
Civilians
Environment Destruction
Work Breakdown
Humans - Bryan Repka
Hard Surface Models - Brendan Fitzgerald, Paul Martinez
Enviroment Destruction - Paul Martinez
Matte Painting - Jesse Hildreth
Match Move - Brendan Fitzgerald
Compositing / Lighting - Jesse Hildreth
Webmaster - Brendan Fitzgerald
Order of Operations
Shoot Plate / Previz / Sound
Match Move / Modeling
Modeling
Texturing
Lighting
Rendering / Comp
Titles and Credits
Naming Conventions
  • Maya Scene files and Default naming convention:
    • Scadlogin(without#)_category_objectname_version#.mb
      I.E. bfitzg_PRP_m16_0001.mb
      all lower case except for category and always a padding of 4
      Categories: Enviroment (ENV) | Vehicles (VEH) | Props (PRP) | Characters (CHR)
  • Textures TGA only
    • Scadlogin(without#)_ObjectBelongsTo_Category_version#.tga
      I.E. bfitzg_m16_DIF_0001.tga
      Categories: Diffuse (DIF) | Specualr (SPC) | Bump/Normal (BPN) | Displacement (DIP) | Transparency Maps (TRN) | Reflection Map (REF) | Subsurface (SSS)