
Synopsis
The idea is to tell a narrative by using only camera moves. No animation no FX animation. To show-case our skills as VFX artists. 2012 will be comprised of 3 shots 15-30 seconds long and will run anywhere from a minute to a minute and a half. The goal is to convey serious emotion by framing American soldiers, helping the remaining city populace escape a city under siege.
The idea is to tell a narrative by using only camera moves. No animation no FX animation. To show-case our skills as VFX artists. 2012 will be comprised of 3 shots 15-30 seconds long and will run anywhere from a minute to a minute and a half. The goal is to convey serious emotion by framing American soldiers, helping the remaining city populace escape a city under siege.
Time Period
-present to near future / the year 2012
-morning to ealry afternoon
-present to near future / the year 2012
-morning to ealry afternoon
Asset List
Abrams Tank
Two Troop Transport Vehicles
Soldiers
Weapons
Civilian Cars
Civilians
Environment Destruction
Abrams Tank
Two Troop Transport Vehicles
Soldiers
Weapons
Civilian Cars
Civilians
Environment Destruction
Work Breakdown
Humans - Bryan Repka
Hard Surface Models - Brendan Fitzgerald, Paul Martinez
Enviroment Destruction - Paul Martinez
Matte Painting - Jesse Hildreth
Match Move - Brendan Fitzgerald
Compositing / Lighting - Jesse Hildreth
Webmaster - Brendan Fitzgerald
Humans - Bryan Repka
Hard Surface Models - Brendan Fitzgerald, Paul Martinez
Enviroment Destruction - Paul Martinez
Matte Painting - Jesse Hildreth
Match Move - Brendan Fitzgerald
Compositing / Lighting - Jesse Hildreth
Webmaster - Brendan Fitzgerald
Order of Operations
Shoot Plate / Previz / Sound
Match Move / Modeling
Modeling
Texturing
Lighting
Rendering / Comp
Titles and Credits
Shoot Plate / Previz / Sound
Match Move / Modeling
Modeling
Texturing
Lighting
Rendering / Comp
Titles and Credits
Naming Conventions
Maya Scene files and Default naming convention:
Textures TGA only
- Scadlogin(without#)_category_objectname_version#.mb
- I.E. bfitzg_PRP_m16_0001.mb
- all lower case except for category and always a padding of 4
- Categories: Enviroment (ENV) | Vehicles (VEH) | Props (PRP) | Characters (CHR)
- Scadlogin(without#)_ObjectBelongsTo_Category_version#.tga
- I.E. bfitzg_m16_DIF_0001.tga
- Categories: Diffuse (DIF) | Specualr (SPC) | Bump/Normal (BPN) | Displacement (DIP) | Transparency Maps (TRN) | Reflection Map (REF) | Subsurface (SSS)